I have classic DOOM on my mind

Ironically, it’s the recent announcement of Duke Nukem 3D: World Tour (which I’m totally hyped for) that’s made me think about classic DOOM again, and just how truly seminal and important a game it is. DOOM is the game that basically defined the fps genre, it established virtually all of the major rules, and there’s stuff in classic DOOM that I think every fps designer should be looking at even now and learning from. It may look technically dated to some eyes—it actually looks like a piece of retro art to me personally—but many of the design principles are basically timeless, and DOOM got almost all of the ones it used absolutely spot-on. This is one of the reasons why I think it’s still just as much fun to play DOOM today as the first day it was released.

Here’s a small selection of great DOOM videos I watched recently that brought all the “feels” back again:

And this 10 part DOOM “Devs Play” series from Double Fine Productions is an absolute must watch as far as I’m concerned.

Man, classic DOOM really is one of the all time videogame greats.

Oh, and just for the record, it’s actually PlayStation DOOM that I think is the best version of the classic game out there; the haunting and nightmarish ambient soundtrack by Aubrey Hodges, along with the slightly more atmospheric and dynamic lighting, is what puts this particular version on a whole other level from all the others as far as I’m concerned:

Can you say “masterpiece”.


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