The 16-bit War

Hardware Design

Which console wins in terms of the design of the system really just comes down to personal preference and little else as far as I’m concerned, as they are both well built and have their own aesthetic charms, so take your pick:

The American SNES
The Japanese/European SNES
The Europe/UK Mega Drive

Winner: Tie

Winner: SNES

At least on paper and by the normally-touted numbers, the SNES wins in terms of specs, but not so much once you look beyond the surface level. The Genesis is actually a far more versatile and powerful system under the hood and really only falls short in terms of colours, transparency, background layers, some built-in custom effects like SNES’ Mode 7 background scaling/rotation/shearing, and overall audio, but it ultimately betters the SNES in many technical areas in real-world use and when in the right hands (most games run in a higher horizontal resolution, it’s less likely to suffer slowdown when there’s a bunch of stuff onscreen due to the much faster CPU, it can display more sprites in a line before things start to flicker, it’s much faster at proper 3D, etc).

Actual Winner: Genesis

Well, unless you factor in the various in-cartridge enhancement chips that can be used with each system and indeed were used on the SNES regularly: SVP on Genesis (used by just one game), Super FX/DSP/SA1/etc on SNES (used by over seventy games).

Bonus Point: SNES


There are the more obvious things like the amount of colours, background layers, sprites on screen and so on, but there are also some built-in graphical effects and tricks to take into account with each console: Both the SNES and Genesis can do line/row scrolling, column scrolling, layer and sprite priority shifting, and DMA, but the SNES can additionally do HDMA, background scaling/rotation/skewing, proper transparency via colour math, window/shape masking and mosaicing, and the Genesis has a built in window mode for drawing status bars to the screen more easily.

Some games that pushed the limits of the SNES:

Some games that pushed the limits of the Genesis:

Each console has its graphical strengths and weaknesses: SNES games tend to look nicer due to the higher number of colours, added transparency, and extra background layers, and they often show off fancy background scaling/rotation/skewing effects, whereas Genesis games tend to have more screen space for better viewing of the level, which is especially important in fast scrolling games or games where it benefits to see as much of the view as possible, and they suffer from slow down and flicker far less frequently, even when there’s a lot of action happening on screen.

At a more immediately appreciable surface level though, I think the SNES games tend to look better overall, particularly the first party games that work to the system’s strengths better than most, and any potential issues with slowdown and flicker can be overcome with good design and well-optimised code.

Also, and this is an important feather in SNES’ cap, the SNES can and does regularly use additional enhancement chips in the carts to the push the system well beyond its stock limitations and often beyond the Genesis’ capabilities too, and there are many games that utilise this feature of the system to great effect, starting right from day one with the launch title Pilotwings. Most of the underlying technical shortcomings of the system can be negated with this ability, and it’s pretty much unique to the SNES since only one Genesis game ever used such a feature whereas over seventy SNES games took advantage of it, sometimes rather spectacularly (Star Fox, Doom, Yoshi’s Island, Super Mario Kart, Street Fighter Alpha 2, Chatty Parodius, Super Mario RPG, etc).

Winner: SNES


Both the SNES and Genesis are capable of outputting mono and stereo sound (with some pretty big caveats in Genesis’ case depending on what hardware model you have), but the SNES can also do Dolby Surround sound. The SNES uses PCM samples for music that often sounds more orchestrated and rich, and the Genesis uses FM synthesis for a more digital/electric audio experience that’s usually well suited to more dance/techno-sounding music and heavy beats. The Genesis music and fx do tend to sound clearer and less muffled than SNES much of the time due to the SNES’ use of the aforementioned PCM samples, but Genesis sound also tends to be a bit more tinny, harsh and scratchy on the ears. Just like the graphics though, it’s important to note that the Genesis has some tricks up its sleeves to go beyond the on-paper specs, such as using the legacy Master System sound chip alongside the Genesis’ FM sound channels for more audio channels than the SNES ultimately. However, around half of the Genesis software library did not use the extra PSG channels, and they are very limited, sounding even more artificial and dated than the console’s FM audio.

Here are some examples of soundtracks from each console:



Some people prefer the Genesis’ more arcadey sounds, but I [and many others] prefer the SNES’ more orchestrated sounds and also feel it’s ultimately far more versatile and well rounded in the sound department overall.

Winner: SNES

Edit: The following video has a figure of 869 total officially licensed games for Genesis/Mega Drive, not including any new indie/homebrew titles released in more recent times, so that’s a correction to the number I have above that was originally sourced from Wikipedia:

Standout SNES games: Super Mario World, Super Mario Kart, F-Zero, Yoshi’s Island, Star Fox, A Link to the Past, Super Metroid, Street Fighter II Turbo, Mortal Kombat II, Castlevania IV, Super Aleste, U.N. Squadron, Donkey Kong Country series, Super Mario All-Stars, Super Mario RPG, Chrono-Trigger, Super Ghouls N’ Ghosts, Final Fantasy series, Mana series, Mega Man series, Sunset Riders, Zombies Ate My Neighbors, Super Punch-Out, Wild Guns, Parodius series, SimCity, Pilotwings, Cybernator, Tetris Attack, Super Tennis, International Superstar Soccer, Batman Returns, Contra III, Super Smash TV, Actraiser, Bomberman series, Earthbound, Turtles in Time, etc.

Standout Genesis games: Sonic series, Contra: Hard Corps, Phantasy Star series, Gunstar Heroes, Street Fighter II: Champion Edition, Mortal Kombat series, Thunder Force series, Ristar, Rocket Knight Adventures, Sparkster, Shining Force 2, Herzog Zwei, Landstalker, Shinobi series, Streets of Rage series, Hyperstone Heist, Pulseman, Beyond Oasis, Ghouls N’ Ghosts, Aladdin, a whole load of EA Sports games, Earthworm Jim, Musha, Road Rash series, Strider, Comix Zone, Strike series, Toejam and Earl, Golden Axe series, Mega Turrican, Ranger X, a whole load of Disney games, Adventures of Batman and Robin, Dynamite Headdy, Castlevania: Bloodlines, Alien Soldier, Virtua Racing, etc.

Genesis was generally stronger in the action and sports category and SNES was generally stronger in the platformer and RPG category. Which games you enjoy the most comes down to personal preference, but the SNES ultimately has far more games, and to this day more SNES titles still appear near and even at the top of most Best Games of All Time lists, which speaks to the truly great and timeless quality of that console’s best titles.

Winner: SNES


SNES: D-pad, four face buttons, two shoulder buttons, Select and Start.
Genesis: D-pad, three face buttons, Start.

In terms of the amount of inputs, the SNES clearly comes out on top. And those inputs offer far more versatility too, from using the shoulder buttons to strafe in Doom, as air brakes in F-Zero, or to do a barrel roll in Star Fox, to using the diamond-shaped face button configuration to shoot in one of eight directions in Smash TV at the same time as moving in one of eight directions with the d-pad, and allowing easy weapon and item selection in games like Zombies Ate My Neighbors and B.O.B. And the default SNES controller is perfectly capable of playing a game like Street Fighter II properly too, a game that uses six attack buttons, whereas you’d need to go out and purchase a different controller for Genesis at additional cost to get a similar experience. So this one really isn’t close as far I’m concerned.

Winner: SNES

The figures for Genesis are all over the place and go from the low 30 million mark to around the 40 million mark depending on the source. I do not trust the sources touting the highest numbers at all, as they’re mostly based on estimated figures from gaming journalists and third party analysts, who are rarely reliable in my experience, and I think most reliable sources usually sit around 35 million as being pretty fair and accurate. The SNES numbers are official and come from Nintendo directly. Either way, the SNES sold around 15 million more units that the Genesis,.

Winner: SNES

Final Verdict

Ultimately, when I put it all together and consider the sum of all parts, it’s impossible for me to come to any other conclusion than the SNES being the overall winner, with its better graphics, sound, controllers and games. But, of course, each person is free to love whatever console they choose and indeed love them both equally if they like too.


2 thoughts on “The 16-bit War”

  1. “Which games you enjoy the most comes down to personal preference but, except, well, no, actually, it isn’t and the SNES wins here.”

    1. Yeah, and my personal preference [along with some pretty universally-shared opinions on the exceptionally high quality of the SNES’ library and especially its best games, as well as long-lasting and ongoing recognition of a bunch of them in most Top 100 Games of All Time lists too, compared to usually no Genesis games appearing in those lists] means the SNES wins here for me.

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