Satoru Iwata Has Passed Away

Satoru Iwata, the President and CEO of Nintendo, has just passed away out of the blue; so I thought I’d post this document that I found while poking around in various files and folders on my computer the other day. I think it’s rather apt:

The Power of Video Games

That Christmas would transform his life forever. He was given a Super Nintendo Entertainment System with a copy of Super Mario World.

Through this game he was transported to an enchanting island filled with wonderful landscapes and magical creatures. Here he was given the heroic charge of defeating an evil king and his minions, and rescuing a beautiful princess. He controlled his own destiny through his actions and decisions and found ever more inventive ways to overcome the obstacles before him. The challenges grew constantly harder and more risky, but the reward of success became ever more satisfying.

The young boy was reminded that he had to face similar obstacles in real life, but he was ready to face the challenges no matter how hard, and overcome them, because he too could be a hero if he was determined enough, in any world, real or imaginary.

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Here’s the gist of my idea for Nintendo’s NX

Note: Be patient and read all the details—I promise there’s some good stuff here—and let me know what you think.

First: Think of the NX as basically being the Wii U console stuffed directly into the current Wii U GamePad (either pretty much exactly the same power as a Wii U or a little bit more powerful if necessary). The main differences would be making the screen 1080p; 3D without glasses; adding multi-touch to the screen, which would work with both the stylus and multiple fingers; and adding analog plus click to the triggers (not the shoulder buttons; just the triggers). Everything else would pretty much stay the same; including the NFC support for amiibos. Oh, and there would also be replaceable/expandable memory (likely SD cards by default but also an official external HDD), in case you want to store a whole bunch of digital games locally (although you’d probably get cloud storage too), and a tiny wireless dongle that comes in the box, which you can plug into your TV so you can play the games directly on the big screen as well (no console box necessary). That’s basically the NX.

This fan-made concept design is pretty much exactly how I imagine the system looking.

All the cool stuff is in the details however…

Right out the gate, you could basically emulate/play digital versions of games from ALL of Nintendo’s old consoles; both home console and handheld. Old NES, SNES, N64, GC, GB, GBC and GBA games run on the system exactly as you imagine they would but in digital form, which you’d download and/or stream from the new “connected service” Nintendo is developing.

To run Wii games you’d download/stream them like all the other games and for any of them that use full motion/pointer controls you would use a proper Wiimote by pointing it at the sensor bar that’s directly built into the NX (this is already built into the current GamePad and would be on NX too), and you could either stream the game to the TV or view it directly on the GamePad (a bit small and awkward but still possible). So for some Wii games you would still need to own/buy actual Wiimotes but that’s not really surprising given the unique controls of most Wii games and at least you don’t have to own/plug-in a separate sensor bar.

For DS/3DS the 1080p screen would be used to emulate the two-screen DS/3DS setup directly on the NX screen and because of the size and resolution it would pretty much be just like looking at a normal size DS/3DS (regular; not XL/LL):

The fact the NX screen would be both 3D without glasses and touch capable means it could mimic all aspect of the DS/3DS on that single screen. A lot of this would also be done in firmware/software, so it all displays correctly. If you want you could also stream the top screen to the TV, or use any other screen variation/setup that’s currently available for running DS games on Wii U now. The 3D no-glasses could even be used to emulate the Virtual Boy system too 🙂

With a screen that has a 1080p resolution, along with glasses-free 3D and touch, you could basically emulate a DS/3DS directly on the GamePad-esque NX no problem, but there would also be many other display configurations available to choose from too, as is already the case with current DS games running on the Wii U GamePad.

To run Wii U games it would simply do what the current Wii U and GamePad do; with the main game content being displayed on the TV, streamed via the dongle, and all the map and touch screen stuff or whatever on the NX screen. Obviously any games that have off-TV play could similarly be played just directly on the NX, like they are now when played directly on the Wii U GamePad.

The new NX would also be compatible directly with the current Wii U and could be used as a secondary GamePad (or third and forth too), which will be a feature that will be activated on Wii U via a firmware update that also adds in all the new Nintendo network stuff, this whole “connected system”, and a few other things. Because the NX is obviously able to connect to other NX systems for multi-player games (say up to four at a time), you would also similarly be able to use up to three of them with the Wii U now too; allowing you to play four player games on Wii U, where one person uses the Wii U GamePad and three other people use NX systems, so each person could have a custom screen but at the same time the TV could display another view of the action. Think of a Madden type game where each player can call plays on their controller in secret by drawing on the screen, with the main action on the TV. Or something like 4 player local multi-player Splatoon, with each person playing on either the GamePad or an NX controller and the TV showing an overview of the map. Because the NX systems are basically self contained Wii U consoles, it wouldn’t take much processing power for the main Wii U to handle a four player game like this (unlike now where it would basically be impossible to have 4 GamePads on Wii U), since each system is basically a Wii U in and of itself and would be doing its equal share of the leg work. The whole Wii U/NX/TV setup where you have three NX systems plus the Wii U is obviously a very rare scenario as most gamers would just use four NX systems for multi-player but for anyone that already owns a Wii U it means they can use it in place of another NX system, which is a nice bonus, and it means they now have the ability to play new multi-player games on Wii U where each person actually has a proper private screen (poker and Scrabble would be fun, with the cards or letters shown on the individual player’s screens and the main deck or board shown on the TV).

Nintendo would now of course be able to make plenty of games, both NX and Wii U, that take advantage of more than just asymmetric local multi-player by default—these would just be regular multi-player portable games for NX, that allow you to link to other people online or near you with NX systems, but at the same time because the NX is in fact just a Wii U built into a GamePad, you could play those very same games as multi-player games on current Wii U, using the Wii U and the GamePad as one controller, with a private screen, and up to 3 NX systems as the other controllers with private screens. This also means that any current Wii U owners would continue to see plenty of game support into the foreseeable future too as by default basically all NX games are Wii U games too—except for a couple of small extra control options like multi-touch and analog on the triggers—and visa versa. So that’s good for anyone that already owns a Wii U and wants to continue to be satisfied with it. It means the Wii U, by the end of its lifespan, will likely be far less of a flop, if at all.

The final thing here, and something that I think would basically tip this over the edge and turn it from amazing into literally a revolution in the industry: I would include a complete creation suite/toolset with every single NX system at launch, in-the-box day one, for FREE; which would be something like the old Mario Artist series for N64. This would allow people to use the NX controller and stylus/touchscreen directly to draw/paint art, including sprite/pixel art and textures for polygons; create music (a bit like Mario Paint’s music mode); create animations; create/edit movies (using the camera and other features of the NX); make polygon models; and even make full, albeit relatively simple, video games (anything from NES level up to N64 probably, and maybe even a bit beyond). All these creations could be shared among all NX users and even Wii U owners via Nintendo’s new single connected service, and possibly 3DS owners in some cases—where those people could then play and enjoy them or modify them even further—as well as just shared to the general Internet and on sites like YouTube (if it’s a video or animation you made). Just imagine all that content, some of it potentially brilliant, being made by users and available to other NX users from the get-go. This suite would also be added to the Wii U and 3DS too, via that firmware update I mentioned earlier; so it really is one complete unified and connected system/service that works across all Nintendo’s main consoles (and again it means current Wii U and 3DS owners get a bit more life and satisfaction from their systems):

(An example of one of the packages in the old Mario Artist series for N64—in this case Polygon Maker—for reference).

Now, imo, THAT’s how you sell people on the idea of—a “controller with a touchscreen”—or in this case the NX.

So, “basically”; you have a single self-contained portable/home console hybrid, at least as powerful as a Wii U, that can play games from every single console Nintendo has ever made with very little hassle. For some of the more convoluted stuff, like Wii motion-centric games, you can basically use your old Wii controllers directly on it. It even works as an extra controller for anyone that has a Wii U too (up to three can be used, plus the GamePad as the forth) and by default means the Wii U is going to see proper game support for at least another whole generation as well. The connected internet service will work on NX but also be added to both Wii U and 3DS too (via a firmware update), so that all three systems now share many software/firmware and online features—this whole unified/connected system Nintendo has been going on about—such as using a single account for everything and for cross-play on many of the titles. Then the cherry on top is the entire creation suite built into the console from day one, out-the-box, and available for every single Wii U, NX and 3DS owner to use for free.

Nintendo would cease manufacturing of any new Wii U and 3DS systems entirely and go forwards only with the NX as its single consolidated brand new handheld/console hybrid; although it would obviously continue to support the other two consoles in terms of firmware and software in multiple ways for quite some time, as part of the strategy mentioned earlier.

So we have a single focussed vision for a new dedicated gaming console and fully unified service that combines all the strengths of both Nintendo’s current platforms as well as basically completely eliminating any of their separate weakness at the same time. It’s basically win win, for both Nintendo and gamers imo.

To me, this is a system and solution where I don’t think it would matter one sh*t how powerful Sony and Microsoft’s next consoles are. They simply couldn’t touch this concept imo, if they’re just more of the same but with more power. If this system—the proper next-gen Nintendo portable basically but so much more too—wasn’t lapped up by both gamers and third parties out the gate then I doubt anything Nintendo could do at this point would be a notable success.

Mother 3 is brilliant.

I just finished playing the English-patched version of Mother 3 recently and would like to HIGHLY recommend it to anyone that has even a remote interest in playing [genuinely amazing] video games and/or just has an interest in stuff that is extremely powerful, emotionally impacting, and very relevant to the modern world we live in:

And, since Nintendo STILL hasn’t bothered to release an official English version, you can play this game on either your PC or Mac using something like Visual Boy Advance for PC or OpenEmu for Mac, which you can download here:

Visual Boy Advance (PC)

OpenEmu (Mac)

Then you just need to download the English patch of the ROM and run it in the emulator, which you can get here:

Mother 3 Fan Translation (English v1.3 pre-patched version link is at bottom of page)

Or here:

Mother 3 Fan Translation (Click the English “Download Pre-patched” link)

Hopefully you’ll be as amazed as I was at how good this game is, and more than that, how utterly relevant it is to the world we live in, even more so today than when it was first released. Don’t let the cutesy albeit lovely visuals fool you; there’s a deep, serious, thought-provoking and heart wrenching tale just beneath the lovely cartoony surface. 😉

Please enjoy this relatively unsung and ignored–at least by Nintendo–masterpiece. 😀

Mother 3 is seriously brilliant

I just finished playing Mother 3 recently and would like to highly recommend it to anyone that has even a remote interest in playing video games and/or just has an interest in stuff that is culturally relevant to the modern world we live in:

Here’s a great Kotaku article on the game for your reference.

Hopefully you’ll be as amazed as I was at how good this game is, and more than that, how utterly relevant it is to the world we live in, even more so today than when it was first released. Don’t let the cutesy albeit lovely visuals fool you; there’s a deep, serious, thought provoking and heart wrenching tale just beneath the lovely cartoony surface 😉

Despite Nintendo seriously not giving this game the love it deserves, you can actually play an utterly stellar English version of the game on either your PC or Mac using something like Visual Boy Advance for PC or OpenEmu for Mac, which you can download here:

Visual Boy Advance (PC)

OpenEmu (Mac)

Then you just need to download the English patch of the ROM and run it in the emulator, which you can get here (Click the Fan Translated English Pre-patched version)

You’re welcome. 🙂