Mortal Kombat 11 is looking good–and violent!

Continue reading Mortal Kombat 11 is looking good–and violent!

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What a great fan-made Zelda animation

Short but very sweet:

Nintendo should hire these people to do a complete animated Zelda TV series, or even a full-length animated movie.

Seriously, this is the kind of talent you’d surely get for far, far less than any Hollywood studio or other big animation company would cost, but they’d put more heart and soul and time and passion into creating something truly amazing–something that genuinely respects and does justice to the source material–than most of those big studios will ever be likely to do.

A really smart company would at least have someone looking into this as a type, because you never know–I mean, just look at how brilliantly well the basically fan-made but first party published Sonic Mania turned out in the hands of clearly both loving and extremely talented fans.

And the people who made the video above are clearly both loving and extremely talented fans.

Merry Christmas, you filthy animals! :D

FPS Christmas

I decided to upload a very early version of the new virtual reality fps game I’m working on (I’d say it’s a little bit ’90s Wolfenstein and Doom–or will be when it’s done).

You can check out some Christmas-themed gameplay footage here:

And even download a rough demo playable exclusively in VR right now (Note: It was made for and works on my Oculus Rift but I have no idea if/how it will work on any other VR systems):

Download the little Christmas demo (sorry for using Sendspace)

Note: I’m using some placeholder Wolfenstein sprites for the baddies just now, but those will obviously be replaced in due time. And that Christmas tune was just something I found online, so obviously it’s only temporarily added here for a bit of festive fun.

It’s also my first ever time creating my own 3D game, my first ever time creating a VR game, and it’s my first ever time using Unity, so don’t expect an actual Christmas miracle (expect some slowdown though, Ho Ho Ho!). It’s all a bit rough around the edges, but I’m still working on it.

Enjoy, and keep your eyes open for future updates. 😀

Edit: Just a quick note: If you play the demo, you can click the analog stick on the left Touch controller to reset the level, which you might want to do if you run out of ammo and there’s none lying around.