Meta Quest VR Discounts

I’m using my Meta Quest friend referral option here to get people discounts on all the stuff below:

Get £23 store credit when you purchase a Meta Quest headset using the link below (click on the image)

Get 25% discount on any/all games linked below (click on the images)

Continue reading Meta Quest VR Discounts

My Honest Bonelabs Review

I don’t know what low bar most of the VR players out there have set for this medium, particularly on standalone, but I’m not drinking the Kool Aid here.

The controls and interaction in this game are simply terrible, just like Boneworks before it, and it’s immediately getting returned as a result.

When I can’t just jump and climb without getting stuck on scenery, can’t just grab and push/pull things around without it being a clumsy mess, can’t just swing a weapon/item without it getting stuck on my avatar’s body, when I have to overthink every motion/movement just to try to avoid horrible collision and motion-sickness-inducing clankiness, it’s just not good enough.

And, by the way, while the “realistic” physics might be celebrated by many in this game, it’s shocking to me that it still looks worse graphically than RE4 VR, which is a game originally released on GameCube in 2001 that’s been updated brilliantly for Quest 2 and actually looks and plays great on it. And, note, I just played RE4 VR literally mins before trying this to specifically compare the visuals and level of polish, so I’m saying with 100% confidence that RE4 VR simply looks better (less blurry overall, better texture detail, no noticeable foveated rendering, sharper in general, no janky legs and arms on the player, some basic shadows under the characters, etc), and it controls and plays leagues better too. There may be some technical level where Bonelab is beyond RE4 VR graphically (certainly in terms of the physics engine), but if it all just looks a bit uglier across the board, it ultimately means nothing to me. It’s the end visual result that counts and nothing more when it comes to the graphics.

Look, I can live with the visuals, which aren’t the best the Quest 2 is capable of (although are totally fine), but the fundamental controls and interactions simply are not good enough–they’re not even close to passable imo–and, for me, they utterly ruin what other potential might be there in the game.

That’s it.

If you want another similarly brutally honest review, you can check out this one too:

Merry Christmas, you filthy animals! :D

FPS Christmas

I decided to upload a very early version of the new virtual reality fps game I’m working on (I’d say it’s a little bit ’90s Wolfenstein and Doom–or will be when it’s done).

You can check out some Christmas-themed gameplay footage here:

Note: I’m using some placeholder Wolfenstein sprites for the baddies just now, but those will obviously be replaced in due time. And that Christmas tune was just something I found online, so obviously it’s only temporarily added here for a bit of festive fun.

It’s also my first ever time creating my own 3D game, my first ever time creating a VR game, and it’s my first ever time using Unity, so don’t expect an actual Christmas miracle (expect some slowdown though, Ho Ho Ho!). It’s all a bit rough around the edges, but I’m still working on it.

Enjoy, and keep your eyes open for future updates. 😀